Type: Solo
Project Length: 1 Month
Skills:
Tools:
What was the goal?
This is a mod I designed in my free time for the game Cookie Clicker. I found that I was spending a lot of time saving and reloading the game to try and get a specific plant in the game's garden, and realized it would be rather intuitive to create a mod to do it for me.
What was the output?
In the end, I designed a mod that both allowed the user to save scum for garden plants, as well as for one of the game's currencies, sugar lumps. For the garden, the player is able to select one of the available plants that can grow, and then tell the mod to keep reloading the game until that plant grows.
For the sugar lumps, the player can tell the mod which type of sugar lump they want, based on the chances the mod shows them determined by in-game circumstances. The mod will then reload the game until they achieve that type of sugar lump.
The UI I used for both resembled the already present UI in-game, as I simply used the assets already available so that it looks familiar to the player, and just laid them out for the purposes of my mod. After finishing the mod, I shared it on different platforms with lots of positive responses.
Takeaways
This project taught me a lot about HTML, as that is what Cookie Clicker is coded in. It was also my first time modding an already existing game, rather than just coming up with concepts and designs for it. It was really helpful to go past the design step and into the actual implementation step, as it allowed me to make iterations to the design as well. The mod ended up extremely useful and I'm proud of the final product!