I'm an artist, programmer, and game designer! Here are some works I’m especially proud of:
Pondeer and Mooswamp
▶ Designed, modeled, textured, rigged, and animated two complete Pokémon-style creatures end-to-end
▶ Followed an industry-style 3D asset pipeline, from concept art to engine presentation
▶ Demonstrated strong rigging, weight-painting, and expressive animation to convey the personality of each model
▶ Built a custom Unity model viewer with Nintendo DS-style UI to showcase animations interactively
SnapSnack
▶ Co-developed an alternate-controller game integrating Arduino and Joycon functionality
▶ Programmed hardware input and helped prototype a physical tape-measure controller
▶ Served as project manager, guiding scope, decisions, and team coordination
▶ Showcased publicly with strong reception, praised extensively for tactile design and novelty
Patient R-21
▶ Art Director, Character Designer, and Animator for a 2.5D horror puzzle game alpha
▶ Made executive decisions on visual consistency, asset creation, and character designs
▶ Designed the tutorial level and narrative delivery through environmental storytelling
▶ Final alpha build was extremely well recieved and praised for exceeding levels of polish
Not An Idle Battler
▶ Designed and programmed six AI-driven characters using behavior trees
▶ Created all character art, animations, VFX, and UI telegraphing
▶ Implemented advanced movement and ultimate abilities, unique to each character
▶ Exceeded assignment scope, showcasing system scalability and polish