Type: Solo
Project Length: 1 Month
Skills:
Tools:
What was the goal?
This was a project for a programming class. It was fairly simple, as we were just tasked to create some kind of game that involved player input.
What was the output?
I decided to create a game that was a simple, one-screen escape room. The player is locked in a lab, and must retrieve the key that fell behind a vent in order to unlock the door. I designed a puzzle that led the player to retrieving this key, and had to ensure that they would be able to understand what they can and can’t interact with.
In order to do this, I had interactable items glow when the player hovered over them. I also had text in the player’s clipboard that told them what to do, and had items animated into the player’s inventory when collected.
Programming wise, this was fairly straight forward, aside from inventory interaction and having the player craft items together to solve the puzzle. It allowed me to get really detailed with the puzzle and pixel art. I did pixel art for each item, the background that the player interacts with, and all the UI, which resulted in a very cohesive theme. By the end, I had a fully fleshed out escape-room game with an interesting little puzzle!
Takeaways
This project was a fun way to dive further into Unity, even if the mechanics were rather simple! Simplicity allowed me to really focus on the details of the project, like crafting, inventory management, interaction, and pixel art. I’m really happy with the result and think it really emulates the style of online Flash games!