A selection of game design, programming, and art projects! Use the filters in the dropdowns below to narrow by skills and tools.

Skills
Art & Visual
Design & Production
Programming & Tech
Narrative & Audio
Tools
Game Engines & Editors
Programming & Tech
Art & Creative Software
Documentation & DAWs

Pondeer and Mooswamp

▶ Designed, modeled, textured, rigged, and animated two complete Pokémon-style creatures end-to-end

▶ Followed an industry-style 3D asset pipeline, from concept art to engine presentation

▶ Demonstrated strong rigging, weight-painting, and expressive animation to convey the personality of each model

▶ Built a custom Unity model viewer with Nintendo DS-style UI to showcase animations interactively

Art Concept Art Character Design UI Design Animation Modelling Programming Unity Adobe Photoshop Adobe Substance Painter Autodesk Maya

31WAREHS

▶ Designed and implemented a complete SUPERHOT-inspired level, including core mechanics and AI

▶ Recreated time-dilation gameplay, weapons, and enemy behavior from scratch in Unity

▶ Produced a detailed Level Design Document with metrics, maps, and rationale

▶ Iterated extensively using structured playtesting feedback to refine pacing and difficulty

Level Design Design Documentation Playtesting Programming NPC AI Unity Adobe Photoshop

SnapSnack

▶ Co-developed an alternate-controller game integrating Arduino and Joycon functionality

▶ Programmed hardware input and helped prototype a physical tape-measure controller

▶ Served as project manager, guiding scope, decisions, and team coordination

▶ Showcased publicly with strong reception, praised extensively for tactile design and novelty

Art Concept Art Game Design Project Management Playtesting Programming Alternate Controller Development Unity Arduino Adobe Photoshop

Stardew Valley Economy Design

▶ Designed a dynamic supply-and-demand economy system to improve player progression

▶ Used clear design pillars to encourage diversified income and long-term engagement

▶ Created player-facing communication systems (TV shows, newsletters) for economic clarity

▶ Documented and balanced systems using Microsoft Excel

Game Design Design Documentation Adobe Photoshop Microsoft Excel

SugarScum

▶ Designed and developed a Cookie Clicker mod to automate save scumming mechanics

▶ Implemented UI systems that seamlessly matched the game’s existing interface

▶ Enabled targeted rerolling of garden plants and sugar lump outcomes

▶ Shared publicly with strong positive community reception

UI Design Programming HTML

Comtrad Product Viewer

▶ Built a React Native mobile app connected to live SQL and SAP databases for Comtrad Strategic Sourcing Inc.

▶ Implemented secure employee-only authentication and access control

▶ Delivered a real-world tool that improved sales team efficiency

▶ Gained professional experience working freelance with client requirements

UI Design Programming Mobile App Development SQL Expo React Native SAP Microsoft Azure

Patient R-21

▶ Art Director, Character Designer, and Animator for a 2.5D horror puzzle game alpha

▶ Made executive decisions on visual consistency, asset creation, and character designs

▶ Designed the tutorial level and narrative delivery through environmental storytelling

▶ Final alpha build was extremely well recieved and praised for exceeding levels of polish

Art Art Direction Concept Art Character Design Animation Game Design Level Design Design Documentation Playtesting Narrative Unity Adobe Photoshop Atlassian Confluence Microsoft Excel

Carto-Ship

▶ Designed and illustrated a pixel-art puzzle game integrated with a physical map

▶ Created all character animations, tilesets, and printable player materials

▶ Collaborated on puzzle logic tying digital exploration to real-world deduction

▶ Successfully showcased with strong feedback on art clarity and concept execution

Art Character Design Pixel Art Animation Game Design Level Design Playtesting Narrative Unity Adobe Photoshop Aseprite

Noir Lighting

▶ Lit an existing Unreal environment to achieve a high-contrast film noir aesthetic

▶ Implemented selective color filtering, animated rain materials, and soundscapes

▶ Designed and programmed a camera-switching UI system with playback controls

▶ Demonstrated how lighting, UI, and audio can recontextualize a space

Art UI Design Lighting Programming Sound Design Unreal Adobe Photoshop

Castle Dungeon Platformer

▶ Designed a 3D platformer level using iterative playtesting-driven refinement

▶ Refactored layout from confusing to clear, readable progression with optional secrets

▶ Balanced challenge, visibility, and player navigation

▶ Demonstrated strong level iteration and feedback integration skills

Level Design Playtesting Narrative Unity

Simpsons Mall Brawl

▶ Designed and published a Fortnite CTF map using UEFN

▶ Adapted an existing IP into a competitive multiplayer space

▶ Used pathing, risk-reward placement, and choke points to shape gameplay

▶ Iterated through live playtests, fully documented with an LDD

Level Design Design Documentation Playtesting Unreal Editor for Fortnite Adobe Photoshop

Not An Idle Battler

▶ Designed and programmed six AI-driven characters using behavior trees

▶ Created all character art, animations, VFX, and UI telegraphing

▶ Implemented advanced movement and ultimate abilities, unique to each character

▶ Exceeded assignment scope, showcasing system scalability and polish

Art Character Sprites UI Design Animation Programming NPC AI Unity Adobe Photoshop

AI Animal

▶ Programmed a FSM AI simulating realistic bat behavior

▶ Implemented custom flying navigation and pathfinding

▶ Designed animations and visual telegraphing for every AI state

▶ Praised for expressive animation and technical problem-solving

Art Pixel Art Animation Programming NPC AI Unity Aseprite

A Short Hike – The Board Game

▶ Translated a digital exploration game into a competitive tabletop experience

▶ Designed modular systems mirroring the original game

▶ Created rulebook, cards, and board assets focused on clarity and flow

▶ Strong group collaboration with polished showcase results

Art Game Design Playtesting Tabletop Game Design Rulebook Writing Adobe Photoshop Adobe InDesign

PinBarrel

▶ Built a physics-based pinball-style game using custom 3D assets

▶ Modeled, textured, animated, and scripted all gameplay components

▶ Implemented UI tracking and fail-safes to prevent physics exploits

▶ Stood out for expanding a simple asset assignment into a polished game

Art Modelling Programming Unity Adobe Photoshop Adobe Substance Painter Autodesk Maya

Halloween Heist

▶ Co-designed a chaotic multiplayer card game emphasizing player interaction

▶ Helped re-theme the game for stronger tone, humor, and visual appeal

▶ Used Excel-driven balancing and iterative playtesting

▶ Designed final card art for production-ready presentation

Art Concept Art Game Design Playtesting Tabletop Game Design Rulebook Writing Adobe Photoshop Adobe InDesign Microsoft Excel

Tiki Pineapple Platformer

▶ Designed a 10-minute 2D platformer level with clear difficulty ramping

▶ Iterated layouts entirely through tileset-based level construction

▶ Used playtesting to refine challenge, pacing, and collectible placement

▶ Demonstrated strong fundamentals in teaching mechanics through level design

Level Design Playtesting Unity

Kalltberg

▶ Designed a narrative-rich level centered on religious devotion, told through environmental and mechanics-based storytelling

▶ Created concept art and documentation for a vertical slice

▶ Explored themes of faith, suffering, and devotion through level structure

▶ Showcased strong worldbuilding and narrative-driven design thinking

Art Concept Art Level Design Design Documentation Narrative Adobe Photoshop

Persistent Marketing

▶ Designed UI and pop-up assets for a 30-second arcade microgame

▶ Focused on readability, humor, and visual overload as core mechanics

▶ Collaborated closely with programmers to ensure asset interactivity

▶ One of the most popular showcase games due to strong theme execution

Art Concept Art UI Design Unity Adobe Photoshop

Crush Clue

▶ Wrote and implemented a branching narrative game with multiple endings, managing complex dialogue logic and variable tracking in Ren’Py

▶ Designed all character sprites, CGs, backgrounds, and UI

▶ Created a story bible encompassing the entire narrative structure

▶ Praised for emotional storytelling and narrative clarity

Art Character Sprites UI Design Programming Narrative Ren'Py Adobe Photoshop

Popoki Cafe

▶ Designed and programmed a clicker game using OOP and inheritance

▶ Built scalable systems for upgrades, revenue generation, and UI feedback

▶ Created all art, animations, and narrative framing

▶ Strong example of clean systems design with charming presentation

Art UI Design Animation Game Design Programming Unity Adobe Photoshop

Escape the Lab

▶ Designed a one-room escape puzzle emphasizing interaction clarity

▶ Implemented inventory systems, crafting logic, and hover feedback

▶ Created cohesive pixel art for environments, items, and UI

▶ Demonstrated attention to usability and player guidance

Art Pixel Art UI Design Game Design Programming Unity Aseprite

Ragnabuild

▶ Co-designed an 18-card competitive tabletop game with strategic depth

▶ Created item art, card layouts, and a fully diagrammed rulebook

▶ Balanced asymmetric power through careful resource sharing mechanics, iterated on extensively through playtesting

▶ Selected for public display due to strong reception

Art Game Design Playtesting Tabletop Game Design Rulebook Writing Narrative Adobe Photoshop Adobe InDesign

Renewaton

▶ Designed a choice-driven narrative game centered on sustainable cities

▶ Explored sustainability through systemic player choices, using variable tracking for numerous components

▶ Educated players through gameplay about real-world urban challenges

▶ Demonstrated strong systems-based narrative design

Game Design Programming Narrative Inky

Dream Boy

▶ Co-created a branching narrative game with multiple endings

▶ Designed characters, sprites, UI, and programmed the full game in Ren’Py

▶ Composed an original soundtrack supporting multiple emotional tones

▶ Early project showcasing multi-disciplinary ownership and polish

Art Concept Art Character Design Character Sprites UI Design Programming Narrative Sound Design Music Composition Ren'Py Adobe Photoshop Logic Pro X