A selection of game design, programming, and art projects! Use the filters in the dropdowns below to narrow by skills and tools.
Pondeer and Mooswamp
▶ Designed, modeled, textured, rigged, and animated two complete Pokémon-style creatures end-to-end
▶ Followed an industry-style 3D asset pipeline, from concept art to engine presentation
▶ Demonstrated strong rigging, weight-painting, and expressive animation to convey the personality of each model
▶ Built a custom Unity model viewer with Nintendo DS-style UI to showcase animations interactively
31WAREHS
▶ Designed and implemented a complete SUPERHOT-inspired level, including core mechanics and AI
▶ Recreated time-dilation gameplay, weapons, and enemy behavior from scratch in Unity
▶ Produced a detailed Level Design Document with metrics, maps, and rationale
▶ Iterated extensively using structured playtesting feedback to refine pacing and difficulty
SnapSnack
▶ Co-developed an alternate-controller game integrating Arduino and Joycon functionality
▶ Programmed hardware input and helped prototype a physical tape-measure controller
▶ Served as project manager, guiding scope, decisions, and team coordination
▶ Showcased publicly with strong reception, praised extensively for tactile design and novelty
Stardew Valley Economy Design
▶ Designed a dynamic supply-and-demand economy system to improve player progression
▶ Used clear design pillars to encourage diversified income and long-term engagement
▶ Created player-facing communication systems (TV shows, newsletters) for economic clarity
▶ Documented and balanced systems using Microsoft Excel
SugarScum
▶ Designed and developed a Cookie Clicker mod to automate save scumming mechanics
▶ Implemented UI systems that seamlessly matched the game’s existing interface
▶ Enabled targeted rerolling of garden plants and sugar lump outcomes
▶ Shared publicly with strong positive community reception
Comtrad Product Viewer
▶ Built a React Native mobile app connected to live SQL and SAP databases for Comtrad Strategic Sourcing Inc.
▶ Implemented secure employee-only authentication and access control
▶ Delivered a real-world tool that improved sales team efficiency
▶ Gained professional experience working freelance with client requirements
Patient R-21
▶ Art Director, Character Designer, and Animator for a 2.5D horror puzzle game alpha
▶ Made executive decisions on visual consistency, asset creation, and character designs
▶ Designed the tutorial level and narrative delivery through environmental storytelling
▶ Final alpha build was extremely well recieved and praised for exceeding levels of polish
Carto-Ship
▶ Designed and illustrated a pixel-art puzzle game integrated with a physical map
▶ Created all character animations, tilesets, and printable player materials
▶ Collaborated on puzzle logic tying digital exploration to real-world deduction
▶ Successfully showcased with strong feedback on art clarity and concept execution
Noir Lighting
▶ Lit an existing Unreal environment to achieve a high-contrast film noir aesthetic
▶ Implemented selective color filtering, animated rain materials, and soundscapes
▶ Designed and programmed a camera-switching UI system with playback controls
▶ Demonstrated how lighting, UI, and audio can recontextualize a space
Castle Dungeon Platformer
▶ Designed a 3D platformer level using iterative playtesting-driven refinement
▶ Refactored layout from confusing to clear, readable progression with optional secrets
▶ Balanced challenge, visibility, and player navigation
▶ Demonstrated strong level iteration and feedback integration skills
Simpsons Mall Brawl
▶ Designed and published a Fortnite CTF map using UEFN
▶ Adapted an existing IP into a competitive multiplayer space
▶ Used pathing, risk-reward placement, and choke points to shape gameplay
▶ Iterated through live playtests, fully documented with an LDD
Not An Idle Battler
▶ Designed and programmed six AI-driven characters using behavior trees
▶ Created all character art, animations, VFX, and UI telegraphing
▶ Implemented advanced movement and ultimate abilities, unique to each character
▶ Exceeded assignment scope, showcasing system scalability and polish
AI Animal
▶ Programmed a FSM AI simulating realistic bat behavior
▶ Implemented custom flying navigation and pathfinding
▶ Designed animations and visual telegraphing for every AI state
▶ Praised for expressive animation and technical problem-solving
A Short Hike – The Board Game
▶ Translated a digital exploration game into a competitive tabletop experience
▶ Designed modular systems mirroring the original game
▶ Created rulebook, cards, and board assets focused on clarity and flow
▶ Strong group collaboration with polished showcase results
PinBarrel
▶ Built a physics-based pinball-style game using custom 3D assets
▶ Modeled, textured, animated, and scripted all gameplay components
▶ Implemented UI tracking and fail-safes to prevent physics exploits
▶ Stood out for expanding a simple asset assignment into a polished game
Halloween Heist
▶ Co-designed a chaotic multiplayer card game emphasizing player interaction
▶ Helped re-theme the game for stronger tone, humor, and visual appeal
▶ Used Excel-driven balancing and iterative playtesting
▶ Designed final card art for production-ready presentation
Tiki Pineapple Platformer
▶ Designed a 10-minute 2D platformer level with clear difficulty ramping
▶ Iterated layouts entirely through tileset-based level construction
▶ Used playtesting to refine challenge, pacing, and collectible placement
▶ Demonstrated strong fundamentals in teaching mechanics through level design
Kalltberg
▶ Designed a narrative-rich level centered on religious devotion, told through environmental and mechanics-based storytelling
▶ Created concept art and documentation for a vertical slice
▶ Explored themes of faith, suffering, and devotion through level structure
▶ Showcased strong worldbuilding and narrative-driven design thinking
Persistent Marketing
▶ Designed UI and pop-up assets for a 30-second arcade microgame
▶ Focused on readability, humor, and visual overload as core mechanics
▶ Collaborated closely with programmers to ensure asset interactivity
▶ One of the most popular showcase games due to strong theme execution
Crush Clue
▶ Wrote and implemented a branching narrative game with multiple endings, managing complex dialogue logic and variable tracking in Ren’Py
▶ Designed all character sprites, CGs, backgrounds, and UI
▶ Created a story bible encompassing the entire narrative structure
▶ Praised for emotional storytelling and narrative clarity
Popoki Cafe
▶ Designed and programmed a clicker game using OOP and inheritance
▶ Built scalable systems for upgrades, revenue generation, and UI feedback
▶ Created all art, animations, and narrative framing
▶ Strong example of clean systems design with charming presentation
Escape the Lab
▶ Designed a one-room escape puzzle emphasizing interaction clarity
▶ Implemented inventory systems, crafting logic, and hover feedback
▶ Created cohesive pixel art for environments, items, and UI
▶ Demonstrated attention to usability and player guidance
Ragnabuild
▶ Co-designed an 18-card competitive tabletop game with strategic depth
▶ Created item art, card layouts, and a fully diagrammed rulebook
▶ Balanced asymmetric power through careful resource sharing mechanics, iterated on extensively through playtesting
▶ Selected for public display due to strong reception
Renewaton
▶ Designed a choice-driven narrative game centered on sustainable cities
▶ Explored sustainability through systemic player choices, using variable tracking for numerous components
▶ Educated players through gameplay about real-world urban challenges
▶ Demonstrated strong systems-based narrative design
Dream Boy
▶ Co-created a branching narrative game with multiple endings
▶ Designed characters, sprites, UI, and programmed the full game in Ren’Py
▶ Composed an original soundtrack supporting multiple emotional tones
▶ Early project showcasing multi-disciplinary ownership and polish